Have fun! The Bunny Bash Tournament should only be about fun and having great fights with other fighters!
If you cannot do this, then this tournament might be one to skip.
By playing unfair or overly aggressive you can only accomplish the following:
- Win a Fluffy Bunny
- Lose respect from other fighters (…but hey! At least you have a Fluffy Bunny to celebrate your win with ;))
So let the Bunny Bash be a tournament where fair play, the art and honesty rise above aggression and ego’s.
0. Bunny Bash Specific rules
Applaud when somebody acknowledges a point to the opponent! Or whenever you see something cool, like a nice execution of a technique or because you just feel like it.
Accept that judges can make mistakes, but trust in the honesty of your opponent that if he feels a hit he will acknowledge it. And return the favor.
Try to deliver the greatest and most fun fight to your opponent even if you feel like David against Goliath. You will learn more from a fight when you are having fun and trying techniques instead of doing a Tasmanian Devil-impression. (Oh man, I miss those cartoons… Ref.: https://www.youtube.com/watch?v=-l1ZhOWJtYY)
But again remember, the most important rule: have fun!
No bare skin. This includes the back of the calf. If bare skin is exposed when the jacket is lifted (i.e. the midriff is exposed when the arms are raised), the fighter will be disqualified from that bout, and from the competition if the problem is not corrected.
Links provided are for example only, and in no way reflect an endorsement.
- Fencing mask. Masks must be in good condition, i.e. without dents, cracks, rust, be misshapen or exhibit any other form of overuse that demonstrates it may be unsuitable for competition.
- Protection for the back of the head and neck
- Throat protector: this must be adjusted to cover the throat and not hang loose
- Fencing jacket or gambeson without open gaps that covers the full arm
- Hard elbow and knee protection that also protects the side of the joint.
- Good, thick, fencing gloves with no or limited gaps at the fingers. Metal gauntlets are not allowed. Unmodified Red Dragon or Lacrosse gloves are not suitable for Longsword
- Groin protector (optional for women)
- Chest protector (optional for men)
- Hard protection for shins
- Padding for hips is recommended
Fencers participate at their own risk and discretion, as long as they follow the spirit of the tournament rules. Each bout must maintain a polite quality, with instructions from tournament officials respected.
Fencers will receive either a red or blue armband before the bout, and will be known by their color during it.
Fencers will start the bout in their respective corner. The bout begins when the referee calls “fence”. When the referee calls “break”, the fencers must separate and return to their corners, remaining there until the referee calls “fence” again.
Bouts are fought until the bout time runs out, the fencer with the highest points will be declared the winner.
In a pool round, a bout ending in a draw will be registered as a half win.
During the elimination round, a bout ending in a draw will continue in a sudden death.
A sudden death is fought until one fencer scores a clean hit.
3. Bout time
A bout is fought for 3 minutes.
Timekeeping is not paused during scoring; in case there is a longer break in the bout for any reason, the referee will call a time-out.
Ten seconds before the time limit is reached the table will call “Last exchange!”. That exchange will be allowed to be run to its end, as long as the fencers are actively trying to fence. If the exchange becomes too passive, the referee will call ”break”, ending the bout.
After this, the table will announce the score to the referee, who will officially announce the winner of the match and the final score.
4.1 Illegal Targets
The following targets are illegal, and are worth no points:
- Back of the head
- Back of the knee
- Achilles tendon
4.2 Targets That score points
Only attacks with the edge, point or pommel score points. Strikes with the crossguard are not allowed. All strikes must be executed in a controlled fashion.
- A strike to the head (i.e. a strike with cut with the blade or a thrust) above the level of the chin is worth 2 points
- A thrust to the torso is worth 2 points
- All other legal targets and pommel strikes are worth 1 point
- Any strike made outside grappling with only one hand holding the sword is worth 1 point, no matter what target is hit (to avoid abuse of one handed ”sling shots”).
At the first hit, a judge will call “point”. After giving time for an afterblow, the referee will call “break”. When “break” is called, the fencers must cease attacking, separate, and return to their corners. After this, the referee will call “judges”. Each judge will indicate the highest scoring blow for each fencer that happened within one tempo of the initial hit. This means that if the fencer who struck first can hit a higher-scoring target within one tempo, this hit is valid.
The semaphore is as follows:
- Hit on 2 points target: Judge holds the flag vertically up
- Hit on 1 point target: Judge holds the flag horizontally sideways
- No hit: Judge holds the flag low, crossed in front of his body
Each fencer will score as follows:
- If two judges agree on the score, the fencer scores that amount.
- If two judges agree on hit, but disagree on the score, the lower score is awarded.
- If two judges are showing two points, two points is awarded, no matter what the other judges are showing (2-2-1-1 is 2).
- The referee announces the points for both fencers to the scorekeeper. The scorekeeper then subtracts the lower score from the higher score, and announces the final score.
To clarify: afterblows and simultaneous hits are treated the same and both can score regardless of who struck first. The hits from both fencers are scored independently by the judges; the scorekeeper is responsible for calculating the final score of the exchange.
Only indicating attacks with sword or body due to safety reasons will still score. For example indicating a strike to the back of the head during a grappling situation.
4.3 Scoring during grappling
In a grappling situation, a fencer can score by striking with the weapon(s), by using grappling actions or by demonstrating dominance. These special situations are scored by the referee alone; the judges only score strikes with the sword. The referee will halt the action in case of a judge calling “point”, if there is a scoring grappling technique, if one fencer demonstrates dominance, if the referee thinks there is a safety issue or if the grappling is at stalemate (ca 5 seconds without anything happening).
Grabbing and maintaining a hold on a stationary sword is allowed.
5. Double hits
Even though simultaneous hits score fully, they are often a result of poor swordsmanship. Because of this the referee is obliged to after the scoring decide if the action was an obvious double hit. If so, it still scores, but the double is noted by the secretariat. Two double hits leads to the removal of 1 match point for both fencers.
If a fencer is injured during the bout, the referee will call a time-out and the medical staff will examine the fencer. If the medical staff clears the fencer to continue, and the fencer wishes to do so, the bout can proceed.
7. Equipment failure
The referee will call a time-out when equipment being broken or displaced is noticed. If a fencer or judge notices an equipment failure, they should point it out to the referee.
If a piece of personal protective gear is broken, the fencer has 3 minute to find a replacement. If this is not possible the fencer will have forfeited the bout.